Black Gryph0n x WAVE Live VR Concert
A full-scale multiplayer concert experience, live on Meta Quest 3

At Wave, we’ve successfully built interactive, live VR music experience with performances by Justin Bieber, John Legend, Pentakill, Calvin Harris, Black Gryph0n and many others.

As the primary developer of the content creation systems/SDK, I worked closely with a cross-functional agile team, providing technical mentorship and taking initiatives on performance optimizations, ensuring high-quality delivery in a mission-critical production environment.

I was involved end-to-end in the platform development, besides the above - I worked on networked multiplayer features, editor extensions, testing frameworks such as simulation bots and automation, and various workflow automation Python scripts used in show production.

Tech: C++, UE5 (engine source), Meta Quest 3, Android, Linux, Windows, Unreal Insights, RenderDoc, Grafana, Live Link, TouchOSC, Virtual Reality

───────────

PICO x WAVE: Calvin Harris Experience
A full-scale multiplayer concert experience, live on PICO

I partnered with creative teams to transform evolving show requirements into robust systems/tools in the content creation SDK, balancing artistic freedom with strict VR performance budgets. I also resolved platform-specific VFX rendering bottlenecks for PICO, ensuring a high-fidelity, seamless experience for every attendee.

Tech: C++, UE4 (engine source), PICO (ByteDance), Android, iOS, Linux, Windows, RenderDoc, Unreal Insights, Virtual Reality.

───────────

Pentakill III: Lost Chapter - An Interactive Album Experience
Riot Games x WAVE: interactive concert experience, live on web

The concert was created on an older gameplay system in Unity, using the Timeline system to drive interactions. This was the first show after I joined Wave, where I was mainly involved in troubleshooting gameplay logic and client-server communication that triggers interactive mechanics.

Tech: C#, Unity, Unity Profiler, Windows, HTML

───────────

Word Collect
Top puzzle game enjoyed by millions of players, available on iOS and Android

Word Collect was one of the main projects I worked on at Super Free (Super Lucky before acquisition).

My contributions include gameplay feature implementation in C#/Unity and level editor tooling for designers. Besides, I built one of the new games from scratch, and also implemented the backend service in Ruby On Rails and MySQL for the Leaderboard feature of the highest player retention and revenue in Word Collect.

Tech: C#, Unity, Unity Profiler, Android, iOS

───────────

Magic Ideation - Productivity App on Magic Leap
Mixed-reality app that allows users to create a mind map

The technical demo won Top 3 at the AT&T + Magic Leap hackathon in San Francisco. I was the lead engineer on the team building the core systems, empowering the user to jot down ideas, place and connect stickers similarly to creating a mind map.

Tech: C#, Unity, Magic Leap, Mixed Reality